FRC Terms
Sometimes, people in robotics sound like they're speaking gibberish, so I will explain some of the FRC terms here. If not listed, I may have explained the term somewhere else in greater detail, so you can search for it.
While some are listed here, you can view more design-specific definitions at frcdesign.org.
| Term | Meaning |
|---|---|
| CAD | Computer Aided Design, where teams design their robots. |
| Browning Out | When a robot tries to draw more power than the battery can be supplied, typically this looks like jittering with irregular RSL flashing. |
| RSL | The Robot Signal Light, an orange light on every robot. When it blinks, the robot is enabled, when it's solid the robot is powered, but disabled. |
| RP | Ranking Points, this is what determines team placement for playoffs. |
| Co-op | Short for "Coopertition," which is one of FIRST's core values. Games often have "Co-op" bonuses that robots can earn, which is used as a tiebreaker if needed. |
| Archetype | An idea for the design of a robot or robot subsystems. |
| Subsystem | One of the systems on a robot, such as the Drivetrain/Intake/Elevator/Shooter/Arm/Wrist/Manipulator (examples at frcdesign.org). |
| Drivetrain | The base of a robot, includes the bellypan, wheels, and driving systems for the wheels. |
| Bellypan | The plate at the base of a robot where subsystems and electronics sit, not used on every robot. |
| Swerve | Swerve is a drivetrain type that consists of "modules" each having independent turning and driving, allowing omnidirectional movement, now the standard in FRC (examples at frcdesign.org). |
| Tank / West Coast / Differential Drive | Drivetrains that have two sets of wheels (typically six total), driven on the left and right sides of the robot. Capable of forward/backward movement and turning, but is outmatched by swerve in most cases (examples at frcdesign.org). |
| Intake | The part of a robot that picks up game pieces. |
| Telescope | A linear extension mechanism that has multiple stages stored inside of each other (examples at frcdesign.org). |
| Elevator | A linear extension mechanism with multiple external stages (examples at frcdesign.org). |
| Shooter | The part of a robot responsible for launching game pieces into scoring locations. |
| Arm | A long pivoting mechanism that typically has some sort of manipulator at the end. |
| Wrist | Typically used to describe arm-like mechanisms that are short. |
| Manipulator | A part of the robot that grasps game pieces in some way, most of the time utilizes wheels or rollers. |
| End Effector | A manipulator, but more specifically the part that scores a game object. |
| Degree of Freedom / DOF | A pivot or extension mechanism on a robot, such as an Arm/Wrist/Elevator/Telescope. This excludes wheels or rollers. |